Better Damage without Math
Damage calculations in LOTRO are complicated, and let's face it: math is not that much fun for most folks. So let's skip ahead to my general recommendations for stats that increase damage:- Buff base damage first. Base damage affects every attack, even crits. That's because crit size is a multiple of base damage in LOTRO.
- For melee and ranged attacks, get better weapon DPS
- For tactical attacks by Minstrels, Lore-masters and Rune-keepers over level 50, get a higher rank of Tactical Damage Rating on your legendary weapon
- For shield attacks by Guardians over level 50, get a higher rank of Shield Use Rank on your legendary belt
- Offence stats for Melee, Ranged and Tactical are multiplied with base damage
- Captains, Champions, Guardians, and Wardens need Might to improve melee damage. Burglars use Might as a secondary stat, after Agility. +Melee Critical rating is good stat for melee damage too.
- Burglars need Agility to improve hit chance and melee crits. The other melee classes use Agility as a secondary stat, after Might.
- Hunters need Agility to improve ranged damage, hit chance and crits. +Ranged Critical rating is another good stat for hunters.
- Minstrels, Lore-masters and Rune-keepers need Will to improve tactical damage (and heals). Fate is a good secondary stat to improve crits, as is +Tactical Critical rating.
- Criticals are a significance source of additional damage
- The best source of critical chance for most classes is Passives - don't forget to buy them from the class trainer!
- Direct +critical rating bonuses are often easier to stack than raw stats
- Agility adds Hit chance, Evade rating, Melee Critical rating and Ranged Critical rating, making it a great stat for melee and ranged classes
- Fate adds to Tactical Critical rating and magnitude
There's More To It Than Stats
For damage, stats are only the beginning of the story; there are several other factors that affect the damage you deal. These aren't the focus of this article, however I'll offer some general recommendations here as well:- The damage you do with class skills is only partially affected by your stats. Often there's something unique to the skills: a fixed amount of damage added in, a better-than-average critical chance or magnitude, something added when a particular class trait is slotted, a bonus when skills are used in a particular order, etc.
- Read the tooltips of your class skills and traits carefully to understand what makes each skill unique
- Visit the forums for your class and ask which traits and skill order folks prefer for best damage
- Legacies on legendary weapons (level 50+) can provide an enormous increase to your damage
- Some legacies increase the damage or crits of your skills
- Some legacies allow you to better penetrate your target's defenses
- Visit the class forums and ask which legacies folks prefer for best damage
- Buffs & debuffs from group members can provide an enormous increase to your damage
- Examples: Telling Mark, To Arms, Reveal Weakness, Ballad of War
- Mob defenses can have a big impact on your ability to damage them
- See the Understanding Mob Strength article for more info
In the rest of this article, I'll dig into the stats part in more detail. A lot of these use those big ratings numbers I explained in the previous article.
Page 1 of 3 Next >>


